I hope you’ve had a good week.
I just wanted to mention before we dive in that I’ve posted some of the back issues of this news letter if you missed any of them. I would also really appreciate it if you could share the link with you’re friends if you think they’d find it useful.
Apart from that though I think we should dive in this week as we have lots to talk about…
Newsannouncing that they would be removing their best-selling design tool Sketch from the Mac App Store and would instead be selling it via their own website. In their post they cite extended app review times, sandbox restrictions and a lack of upgrade pricing as some of a much longer list of issues that have lead to their departure. I wouldn’t say I was a Mac developer but for some reason I feel quite sad by this story. Not because of Bohemian Coding leaving the store, but more as a lament for what the Mac App Store could have been. From my point of view as a consumer in this area rather than a developer, the Mac App store could have been a great one-stop-shop. A clean, integrated way of delivering high quality software without the need to visit multiple websites to get the app installers. With that said, I don’t blame the various developers for their actions. A combination of neglect and from what I can see ambivalence, to the issues that Mac developers have raised, sees Apple slowly killing the indie development scene, something I think the entire platform will be poorer for. Beyond this, I’m also concerned that even if Apple did now address the issues, my guess is that they have completely lost the support of the Mac development community and thus the store will never be what it could have been. Only time will tell on this front but I suspect we will continue to see the slow exodus of apps from the Mac App Store in the coming months. In the mean time though I did come across this which did bring a little levity to the situation. sketchapp.com
BusinessMonument Valley was a great success. I played it myself and for someone who isn’t a massive gamer, that’s saying something. In this article, the team at InVision provide some interesting insights from @kenwongart, lead designer at ustwo (makers of the aforementioned game). In the article, they discuss what made Monument Valley so different, why the designers made some of the decisions they did as well as providing a peek into the process that was used to bring such a highly successful game into fruition. medium.com
Dan Counsell – Almost Impossible!Staying on the theme of what it takes to launch a successful iOS game, we have this article from @dancounsell in which he gives us an overview of the development, launch and revenue figures from his hit puzzle game Almost Impossible!. In the article he goes over some of the marketing decisions he made as well as the subsequent issues he has had with people ripping off his game and assets. dancounsell.com
DesignIntercom take an interesting look at just how important it is to make sure that the things that you design (whether they be apps or anything else) actually solve the problem your users have. In the article they look at the growing separation of the community on the popular design website Dribbble into those designing to impress their peers and those designing to solve actual problems. In doing so, they bring up some interesting points to consider in your own design endeavours. medium.com
@skreutzb suggests some good ideas about how to improve the experience by removing the need for users to enter a username or email address and using their iCloud ID instead. medium.com
@krzyzanowskim takes us through a neat little dependency trick to allow blocks of code to be executed after all of the operations on your queues finish. Toward the end of the article he also provides an example of using dispatch groups in Grand Central Dispatch to achieve the same effect. medium.com
OS X@iwantmyrealname over on RayWenderlich.com to help those of us who haven’t done much Mac programming, to get our feet wet. If you haven’t done any before, I’d recommend taking a look. raywenderlich.com