Wow, busy week! So three new iPhones, a new edition of the Apple Watch and iOS 12 now out in the wild! As I mentioned last week, for me, the Apple Watch is the device that stole the show with some great new features that I really hope get rolled out to non-US markets in the near future. As you might expect, with all the excitement this week there’s also been some great articles as well so let’s take a look at what’s been happening around the community.
Designuxdesign.cc@nathangitter has been doing some great work with ARKit lately, exploring the boundaries of what is possible with this developing technology. In this article, he documents some of the lessons he’s learnt and discusses the importance of building prototypes when exploring the future of mobile interaction design. medium.com@geoffhackworth has been digging into the detail and looking at what this means for your app designs. He also has a second article that covers the Apple Watch Series 4 as well! medium.com
Swift@mokagio with some good reminders about structuring and naming your Swift protocols. mokacoding.com
Code@danielemargutti has been on the optimization trail this week looking at the chicken-and-egg problem of needing to know the size of an image in order to update your layouts in advance of downloading the image itself. It’s an interesting look at some of the internal structure of different image formats. danielemargutti.com@kharrison shows you how. useyourloaf.com@rolandleth with a nice tip on how to increase the tap area of a
UIButtonwithout increasing the size of the buttons frame. rolandleth.com